Utils
Utils config. (sh_utils.lua)
Misc features
Config.Utils = {
IsPlayersWorking = function(restaurantJobName)
if not restaurantJobName or restaurantJobName == '' then
return false
end
local employees = lib.Framework.GetJobPlayerCount(restaurantJobName)
if not employees or employees <= 0 then
return false
end
return true
end,
--This function is used when player completes the restaurant incoming food order
PayJobEmployee = function(source, amount)
lib.Framework.Money.Give(source, amount, 'bank')
end,
SendJobEvent = function(job, event, data)
local players = lib.Framework.GetPlayers()
if not players then return end
for k,_ in pairs(players) do
local playerJob = lib.Framework.Job.Get(k)
if playerJob and playerJob == job then
TriggerClientEvent(event, k, data)
end
end
end,
SendCourierEvent = function(event, data)
local players = lib.Framework.GetPlayers()
if not players then return end
for k,_ in pairs(players) do
if Player(k).state.hasFoodBagOn then
TriggerClientEvent(event, k, data)
end
end
end,
---Access checks for different food app windows, like food ordering, delivering and restaurant management
GetWindowAccess = function()
local access = {
ordering = true,
courier = false,
restaurant = false
}
local playerServerId = GetPlayerServerId(PlayerId())
if Player(playerServerId).state.hasFoodBagOn then
access.courier = true
access.ordering = false
end
for _,restaurant in pairs(Config.Restaurants) do
if restaurant.playerOwned and lib.Framework.Job.Get() == restaurant.job then
access.restaurant = true
access.courier = false
access.ordering = false
break
end
end
return access
end
}Last updated