Job ranks
Guide for editing the ranks that are available in the resource
This file can be located in peuren_deliveries/shared/sh_main.lua.
You can edit the pre-configured rank levels or add your new rank levels by following the examples.
Config.Ranks = {--Don't touch this
Levels = {--Don't touch this
[1] = {--Rank level id
minXP = 0,--minimum needed xp to unlock this level
job = 'beginner'--When a player reaches this rank level he unlocks this job type
},
[2] = {--Rank level id
minXP = 1500,--minimum needed xp to unlock this level
job = 'packages'--When a player reaches this rank level he unlocks this job type
},
[3] = {--Rank level id
minXP = 3500,--minimum needed xp to unlock this level
job = 'veteran'--When a player reaches this rank level he unlocks this job type
},
}
}
Jobs
This file can be located in peuren_deliveries/shared/sh_main.lua.
Config.Jobs = {--Don't touch this
['beginner'] = {--job rank name
label = 'Mail boy',--job rank type label name
description = 'You\'ll be driving a bycycle and collecting or delivering mail',
group = false,--Does this job type support groups?
packages = {min = 3, max = 5 },--Packages amount
stops = {min = 4, max = 5},--Delivery location amount
rewards = {
account = 'bank', --Account to send money to, cash or bank
perStop = 500, --How much is paid for one single successfull pickup/delivery job
groupMultiplier = true, --Multiply this number by the group count
rankXp = 100 --Add rank xp after finished delivery
},
cargo = {
package = {
model = 'tr_prop_tr_bag_flipjam_01a',
clothing = {
male = { id = 5, drawable = 82, texture = 1 },
female = { id = 5, drawable = 82, texture = 1 }
},
},
pallet = false
},
vehicle = {--Don't touch this
model = 'bmx',--Vehicle spawn name
cargo = {
areaSize = vec3(0.8, 3.0, 8.0),
spacing = vec3(0.29, 0.29, 0.17),
offsetPos = vec3(0.3, 3, -0.19),
trunkBones = {
'seat_dside_r',
'seat_pside_r'
}
},
}
},
['packages'] = {--job rank name
label = 'Package deliveries',--job rank type label name
description = 'You\'ll be driving a van and collecting or delivering packages',
group = true,--Does this job type support groups?
packages = {min = 3, max = 5 },--Packages amount
stops = {min = 4, max = 5},--Delivery location amount
rewards = {
account = 'bank', --Account to send money to, cash or bank
perStop = 1500, --How much is paid for one single successfull pickup/delivery job
groupMultiplier = true, --Multiply this number by the group count
rankXp = 100 --Add rank xp after finished delivery
},
cargo = {
package = {
model = 'prop_cs_package_01',
clothing = false,
carrying = {
offset = vec3(0.025, -0.05, -0.10),
bone = 28422
},
},
pallet = {
model = 'prop_pallettruck_02',
areaSize = vec3(1.3, 1.3, 30.0),
spacing = vec3(0.29, 0.29, 0.17),
offsetPos = vec3(0.6, 0.95, 0.35),
carrying = {
offset = vec3(-0.075, 1.5, -1.0),
bone = "SKEL_Pelvis"
},
}
},
vehicle = {--Don't touch this
model = 'boxville4',--Vehicle spawn name
cargo = {
areaSize = vec3(0.8, 3.0, 8.0),
spacing = vec3(0.29, 0.29, 0.17),
offsetPos = vec3(0.3, 3, -0.19),
trunkBones = {
'seat_dside_r',
'seat_pside_r'
}
},
}
},
['veteran'] = {--job rank name
label = 'Business deliveries',--job rank type label name
description = 'You\'ll be driving a van and collecting or delivering packages from businesses',
group = true,--Does this job type support groups?
packages = {min = 3, max = 5 },
stops = {min = 4, max = 5},
rewards = {
account = 'bank', --Account to send money to, cash or bank
perStop = 1500, --How much is paid for one single successfull pickup/delivery job
groupMultiplier = true, --Multiply this number by the group count
rankXp = 500 --Add rank xp after finished delivery
},
cargo = {
package = {
model = 'prop_cs_package_01',
clothing = false,
carrying = {
offset = vec3(0.025, -0.05, -0.10),
bone = 28422
},
},
pallet = {
model = 'prop_pallet_01a',
areaSize = vec3(1.3, 1.3, 30.0),
spacing = vec3(0.29, 0.29, 0.17),
offsetPos = vec3(0.6, 0.3, 0.30),
carrying = {
offset = vec3(-0.075, 1.5, -1.0),
bone = "SKEL_Pelvis"
},
}
},
vehicle = {--Don't touch this
model = 'boxville4',--Vehicle spawn name
cargo = {
areaSize = vec3(0.8, 3.0, 8.0),
spacing = vec3(0.29, 0.29, 0.17),
offsetPos = vec3(0.3, 3, -0.19),
trunkBones = {
'seat_dside_r',
'seat_pside_r'
}
},
}
},
}
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