This file can be located in peuren_chopshop\shared\sh_apikeys.lua.
ApiKeys = { Enabled =true, -- Send logs to the given Discord Webhook JobLogs ="", --Your Discord Webhook for newly created jobs LootLogs ="", --Your Discord Webhook for acquired loot from the burglaries}
Dispatch
This file can be located in peuren_chopshop\shared\sh_main.lua.
Config.Dispatch = { enabled =true, --Send alert to police dispatch_code ='10-90', -- Dispatch code added to the message. message ='Grand theft auto in progress', -- Dispatch message. color =2, -- Blip Color, more info: https://docs.fivem.net/docs/game-references/blips/#blip-colors sprite =500, -- Blip Sprite, more info: https://docs.fivem.net/docs/game-references/blips/#blips scale =1.0, -- Blip Scale time =300, -- Blip Seconds Visible in seconds. delay =5, -- Dispatch delay after first interaction in seconds.}
Police Jobs
This file can be located in peuren_chopshop\shared\sh_main.lua.
Config.Jobs = { policeRequired =0,--How many police officer have to be on, to get a job policeJobs = { 'police', 'sheriff', 'bcso', }, --Police job names enabled =true,--If this is set to true, then it will enable a time frame in which you need to find a given house and break into it timeToFind = { min =10, sec =0 },--How much time you have to find a given house and break into it decreaseRepOnExpiredTime = { min =1, max =2 },--How much reputation does a player loose on failing to find the given house ant breaking into it}
Hacking
This file can be located in peuren_chopshop\shared\sh_main.lua.
Config.Hacking = { requiredItem ='WEAPON_DIGISCANNER',--Item used to boost the signal of the key and the hack it hackingTime =5000,--Progress bar time in ms chance =50--Chance of breaking the signal booster device item when failed to hack the security system}
Disassemble
This file can be located in peuren_chopshop\shared\sh_main.lua.
Config.Disassemble = { requiredItem ='toolbox',--Item used to boost the signal of the key and the hack it}
Blips
This file can be located in peuren_chopshop\shared\sh_main.lua.
Config.Blips = { chop_vehicle = { sprite =523,--Blip icon id color =18,--Blip color id scale =0.9,--Blip scale label ="Chop vehicle location",--Blip label radius = { enabled =true,--If radius is enabled, players will have to find the car in that radius, otherwise it will add a blip directly on the car sprite =9,--Radius id color =18,--Radius color id offsets =math.random(-170.0, 170.0),--Radius offset, radius =250--Radius size, } }, chop_location = { sprite =566,--Blip icon id color =1,--Blip color id scale =1.5,--Blip scale label ="Chop location",--Blip label radius = { enabled =false,--If radius is enabled, players will have to find the location in a radius, otherwise it will add a blip directly on the pos sprite =9,--Radius id color =1,--Radius color id offsets =math.random(-170.0, 170.0),--Radius offset, radius =250--Radius size, } }}