Basic Configuration
Configuration of the basic script functions
Key binds
This file can be located in peuren_minerjob/shared/sh_main.lua.
Config.Keybinds = {
placeObject = 73,--Keybind to place the bag on the ground
}
Outfits
This file can be located in peuren_farmerjob/shared/sh_main.lua.
```lua
Config.Outfits = {
[`mp_m_freemode_01`] = {
tshirt_1 = 15,
tshirt_2 = 0,
arms = 19,
torso_1 = 22,
torso_2 = 0,
pants_1 = 90,
pants_2 = 0,
shoes_1 = 1,
shoes_2 = 0,
chain_1 = 0,
chain_2 = 0,
glasses_1 = 0,
glasses_2 = 0,
ears_1 = 0,
ears_2 = 0,
},
[`mp_f_freemode_01`] = {
tshirt_1 = 14,
tshirt_2 = 0,
arms = 15,
torso_1 = 173,
torso_2 = 0,
pants_1 = 78,
pants_2 = 2,
shoes_1 = 77,
shoes_2 = 0,
chain_1 = 0,
chain_2 = 0,
glasses_1 = 0,
glasses_2 = 0,
ears_1 = 0,
ears_2 = 0,
},
}
Blips
This file can be located in peuren_minerjob/shared/sh_main.lua.
Config.Blips = {
center = {
disable = false,--Disable this blip?
sprite = 85,--Blip icon id
color = 5,--Blip color id
scale = 1.0,--Blip scale
label = "Mining job site",--Blip label
radius = {
enabled = false,--If radius is enabled, players will have to find the car in that radius, otherwise it will add a blip directly on the car
sprite = 9,--Radius id
color = 18,--Radius color id
offsets = math.random(-170.0, 170.0),--Radius offset,
radius = 250--Radius size,
}
},
processing = {
disable = false,--Disable this blip?
sprite = 527,--Blip icon id
color = 5,--Blip color id
scale = 1.0,--Blip scale
label = "Rock processing",--Blip label
radius = {
enabled = false,--If radius is enabled, players will have to find the car in that radius, otherwise it will add a blip directly on the car
sprite = 9,--Radius id
color = 18,--Radius color id
offsets = math.random(-170.0, 170.0),--Radius offset,
radius = 250--Radius size,
}
},
rock = {
disable = false,--Disable this blip?
sprite = 625,--Blip icon id
color = 5,--Blip color id
scale = 1.0,--Blip scale
label = "Rock",--Blip label
radius = {
enabled = false,--If radius is enabled, players will have to find the car in that radius, otherwise it will add a blip directly on the car
sprite = 9,--Radius id
color = 18,--Radius color id
offsets = math.random(-170.0, 170.0),--Radius offset,
radius = 250--Radius size,
}
},
cutting = {
disable = false,--Disable this blip?
sprite = 354,--Blip icon id
color = 5,--Blip color id
scale = 1.0,--Blip scale
label = "Ore processing",--Blip label
radius = {
enabled = false,--If radius is enabled, players will have to find the car in that radius, otherwise it will add a blip directly on the car
sprite = 9,--Radius id
color = 18,--Radius color id
offsets = math.random(-170.0, 170.0),--Radius offset,
radius = 250--Radius size,
}
}
}
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