Collection job
Trash models and carrying offset positions in hands
This file can be located in peuren_garbagejob/shared/sh_locations.lua.
--All supported trash models and their carrying animation offsets and rotations
Config.TrashModels = {
['prop_dumpster_02a'] = { offset = vec3(0.0, 1.00, -1.0), rot = vec3(0.0, 0.0, 0.0), bone = "SKEL_Pelvis" },
['prop_dumpster_01a'] = { offset = vec3(0.0, 1.00, -1.0), rot = vec3(0.0, 0.0, 0.0), bone = "SKEL_Pelvis" },
['m23_2_prop_m32_dumpster_01a'] = { offset = vec3(0.0, 1.00, -1.0), rot = vec3(0.0, 0.0, 0.0), bone = "SKEL_Pelvis" },
['prop_dumpster_02b'] = { offset = vec3(0.0, 1.00, -1.0), rot = vec3(0.0, 0.0, 0.0), bone = "SKEL_Pelvis" },
['prop_cs_dumpster_01a'] = { offset = vec3(0.0, 1.00, -1.0), rot = vec3(0.0, 0.0, 0.0), bone = "SKEL_Pelvis" },
['p_dumpster_t'] = { offset = vec3(0.0, 1.00, -1.0), rot = vec3(0.0, 0.0, 0.0), bone = "SKEL_Pelvis" },
['prop_bin_07d'] = { offset = vec3(0.0, -0.420, -1.290), rot = vec3(0.0, 0.0, 0.0), bone = 28422 },
['prop_bin_08a'] = { offset = vec3(0.0, -0.420, -1.290), rot = vec3(0.0, 0.0, 0.0), bone = 28422 },
}
Job data and payouts
This file can be located in peuren_garbagejob/shared/sh_locations.lua.
Config.Job = {
rewards = {--Payout after doing the jobs
account = 'bank',
amount = { min = 10 , max = 30 } --Per picked up garbage, bag or container
},
zones = { min = 1, max = 3 },-- How many zones will have the player drive to collect garbage
stops = { min = 3, max = 5 },-- How many garbage pick ups will be in one zone
recycling = {--Recycling job
bags = { min = 5, max = 8 },--How many bags do player need to collect to be able to drive to the recycling center
bag = {---Trash bag carrying animation
model = "prop_cs_rub_binbag_01",
dict = 'missfbi4prepp1',
anim = '_bag_walk_garbage_man',
offset = vec3(0.12, 0.0, -0.05),
rot = vec3(220.0, 120.0, 0.0),
bone = 57005
}
}
}Pick up zones and dumpster positions in zone
This file can be located in peuren_garbagejob/shared/sh_locations.lua.
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